Super Mario Run has been a failure given the high expectations it had generated. Ever since Apple mentioned it in the June Keynote, we've all been waiting for it to come to our iOS devices.
It appeared on December 15 around 7:00 p.m. and it was a complete success. Nobody doubts it. More than 40 million downloads. It surpassed the already scandalous number of downloads of Pokemon GO on the day of its release so how can it be a failure?
When there's a lot of anticipation for something, people don't hesitate to download an app, good or bad. Download it, try it and if you are satisfied, leave it installed on your device, or delete it.
With the new app from Nintendo it seems that many of the people who downloaded it, after playing the first three worlds, deleted it from their devices because it was asking for the amount of 9.99€ to be able to continue playing. This has caused hundreds of players to give a negative opinion on the App Store It currently has more 1-star ratings than 5.
To this day, Super Mario Run continues to be the leader in earnings in almost every App Store in the world. But let's make a comparison with the earnings generated, in its first week, with Pokemon GO!. Super Mario generated a profit of 4 million dollars, compared to the 35 million generated by Pokemon. As you can deduce, it hasn't been such a launch either. financially successful.
NINTENDO WAS PLAYING WITH SUPER MARIO RUN AND THE PLAY HAS GONE WRONG:
And it's not because of the price of the app, it's also because of the game itself. The controls are very limited and do not let you enjoy the essence of what the games in this famous saga are. They have wanted to innovate but, from our point of view, they have skidded. Many of the complaints from users who have played Super Mario Run are based on the gameplay of the app.
And if that wasn't enough, also having to be connected to the internet while we play, isn't very funny for users either. With the rates that exist today in our country, and in many others, the limitation of download megabytes makes us play Super Mario Run with some resentment, as long as we are far from a connection WIFI. In addition, the collection of data generated by users when playing the game is not very pleasant either.
This is why Nintendo,in low hours for a few years, it seems that it is not going to raise its head either with this new attempt to recover its users.Little innovation and trying to recover based on its old glories, seems to be stoning a more than uncertain future.