The experience is the knowledge that is acquired through the experiences obtained during a certain episode. The term comes from the Latin "experentia", which derives from "experiri", whose meaning falls on "to verify". Normally, it is seen as a quality inherited by older individuals, having experienced different situations throughout their lives. Philosophers have struggled, over time, to define what experience itself is; some agreed with defining it as a judgment that is obtained after having been within certain circumstances, that is, a posteriori.
However, the concept of experience does not only apply to the field of moral knowledge, it also fits the workplace. This is considered proper to a person, if he spends a considerable period of time within a certain area, be it law, medicine, biology, mathematics and others. In some cases, employers require certain experience in the field that their company or industry professes, to ensure that the worker can carry out the activity with skill and professionalism. This knowledge, mostly, is acquired after having obtained the university degree, when the first job is obtained.
In the field of video games, the experience is the period of time during which a character has been maintained, which should have met the guidelines according to which the plot of the activity is governed. This, in turn, leads to small rewards, transforming into points or gifts; although, likewise, small random dynamics are carried out in order to give the player a prize.